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Oct 16

Force Field comments about Gamification from EduCause pre-conference I attended

#r infrastructure

#c engaging

#r games aren’t for learning

#r games are too juvenille for the academy

#r youngsters only

#r learning should be serious

#r doesn’t align with curriculum

gaming doesnt get work done

#c innovation for short attention span

#C ability to personalize instruction

#c motivates low performers to succeed

#r lack of funding

#c method to engage students

#r lack of IT infrastructure

#r lack of proactive planning to put GBL into place

#r who is going to “certify” badges? who will determine whether or not the badge is worth it?

#c Khan Academy pioneers

#c Mozilla Open Badges

#c many big schools are using it

#c critical mass of users

#c Students are very comfortable using games to learn

#c big money invested

#r the only thing that likes change is a wet baby

#c badges encourage positive addiction to learning

#c Bb Achievements

#c Jacksonville State University leader board and gamification

#r we have to go through hoops to get building blocks approved for our LMS (Blackboard)

#r The technology can’t be trusted ala Second Life starting big, and then flopping.

#r faculty do not have the “time” to learn one more thing

#r Gamification = ‘gamer’ stereotype, whatever that is.

#r games are either puzzles or shoot ’em up scenerio viewpoint

#r never going to get to where we want to be

#r having to learn how to use new tools in the learning environment

#c cloud technology = good

#r cloud technology = bad because of FERPA